[Skill Idea] Illusionary Arrows and Illusionary Armor (no, they arnt what you think)
Well, seeing the title, you probably thought it was some overpowered version of IW for arrows, and some random insanely high armor boost...but its not...well, almost, but its what I hope people relize are some interesting ideas to expand on the concept of IW.
Illusionary Arrows (15e/1c/35r)
Elite Enchantment. For 30 seconds, your arrows deal no damage. When you would have attacked, you deal 1/2 of your targets current energy (max 10..50) in damage.
Illusionary Armor (15e/1c/35r)
Elite Enchantment. For 30 seconds, your melee attacks deal no damage. When you would have attacked, you deal 1/2 of your targets armor level in damage.
The ideas/purposes behind them:
Illusionary Arrows is essentially designed as more of a caster hate; it sucks vs your avg warr, but would be hitting max damage on most eles.
Illusionary Armor would be more of a warr-hate/armor increase hate. Essentially, it would be a way to combat some of the classic "ha ha, I have armor of earth+obby flesh+kinetic armor, and you cant touch me! /dance" builds, as it would be hitting very high on them, while on the flip side, vs casters, it would be hitting for lower then IW.
While these skills may at first seem overpowered compared to IW, you also need to note that they are conditional, while IW is the ultimate "unconditional" skill, as it isnt affected by anything short of enchant removal or death.
Feel free to make comments or suggestions as you see fit.
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